This is a great work, I like it :o I’m gonna run this very soon. I do have one question about the “Working cure” options, it tells about several options but only list one? Or did I miss something?
No, that looks like an error. The “options” were brain or living subject, but I split it into two headers and did not refactor the text. I’d encourage you to allow another solution for the working cure, if your players come up with a good enough idea.
Thanks for checking it out! Just to make sure, here’s what I got on my side
I want to make it less sad, so if they can understand that the dust change people it will be enough for the cure. Or at least, to stop their frenzy so they stay as half insectoid but don’t require the hivemind anymore.
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This is a great work, I like it :o I’m gonna run this very soon. I do have one question about the “Working cure” options, it tells about several options but only list one? Or did I miss something?
No, that looks like an error. The “options” were brain or living subject, but I split it into two headers and did not refactor the text. I’d encourage you to allow another solution for the working cure, if your players come up with a good enough idea.
Actually, I'm totally wrong! There was overset text, the other option for a working cure is:
- The queen's brain, and a sample of her dust. From this he can craft a cure that restores the beetles to humanity.Thanks for checking it out! Just to make sure, here’s what I got on my side
I want to make it less sad, so if they can understand that the dust change people it will be enough for the cure. Or at least, to stop their frenzy so they stay as half insectoid but don’t require the hivemind anymore.
This one is dripping with character, I love the dynamic and digestible text layout!